In order
The eight chapters
A chapter opens when the previous one is finished. For each one: its opponents, their level, and what it brings you.
Chapter I
The Cinders
Six Echoes to beat, from Novice to Warlord. Each game is played with the Cinders and a second Order of your choice.
- The EmberNovice
- The Charcoal BurnerFighter
- The Furnace KeeperFighter
- The Slag BlowerVeteran
- The ArsonistVeteran
- The Master of EmbersWarlord
The rewardThe Herald of the Cinders (pulls up to two lined-up cards instead of one) and the banner The Standard of the Cinders.
The Cinders page · The Herald
Chapter II
The Cursed
Eight Echoes to beat, from Novice to Warlord. Each game is played with the Cursed and a second Order of your choice.
- The Hanged ManNovice
- The MournerNovice
- The GravediggerFighter
- The NamelessFighter
- The MarkedVeteran
- The BloodlessVeteran
- The Black WidowVeteran
- The Cursed KingWarlord
The rewardThe Herald of the Cursed (a one-in-three chance to gain +2 instead of +1) and the banner The Standard of the Cursed.
The Cursed page · The Herald
Chapter III
The Abyssals
Six Echoes to beat, from Novice to Warlord. Each game is played with the Abyssals and a second Order of your choice.
- The Drowned ManNovice
- The Silent SirenFighter
- The HarpoonerFighter
- The Salt EaterVeteran
- The AbyssalVeteran
- The LeviathanWarlord
The rewardThe Herald of the Abyssals (starts at +2, even alone in play) and the banner The Standard of the Abyssals.
The Abyssals page · The Herald
Chapter IV
The Plagued
Seven Echoes to beat, from Novice to Warlord. Each game is played with the Plagued and a second Order of your choice.
- The Cellar RatNovice
- The BonesetterNovice
- The Bell BearerFighter
- The Beak MaskFighter
- The PoisonerVeteran
- The Mother of PustulesVeteran
- The Great PlaguedWarlord
The rewardThe Herald of the Plagued (no longer poisons allied cards) and the banner The Standard of the Plagued.
The Plagued page · The Herald
Chapter V
The Guardians
Six Echoes to beat, from Novice to Warlord. Each game is played with the Guardians and a second Order of your choice.
- The GatekeeperNovice
- The SentinelFighter
- The Iron ShieldFighter
- The RampartVeteran
- The UnshakableVeteran
- The High GuardianWarlord
The rewardThe Herald of the Guardians (+1 in attack too, permanently) and the banner The Standard of the Guardians.
The Guardians page · The Herald
Chapter VI
The Archers
Nine Echoes to beat, from Novice to Warlord. Each game is played with the Archers and a second Order of your choice.
- The PoacherNovice
- The LookoutNovice
- The FletcherFighter
- The Drawn StringFighter
- The Hawk's EyeFighter
- The HuntsmanVeteran
- The Long ReachVeteran
- The Black ArcherVeteran
- The Lord of ArrowsWarlord
The rewardThe Herald of the Archers (its arrow passes through its allies without stopping) and the banner The Standard of the Archers.
The Archers page · The Herald
Chapter VII
The Pikes
Six Echoes to beat, from Novice to Warlord. Each game is played with the Pikes and a second Order of your choice.
- The PikemanNovice
- The HalberdFighter
- The PiercerFighter
- The Cold PointVeteran
- The ImpalerVeteran
- The Lord of PikesWarlord
The rewardThe Herald of the Pikes (pierces up to three cards instead of two) and the banner The Standard of the Pikes.
The Pikes page · The Herald
Chapter VIII
The Scribes
Eight Echoes to beat, from Novice to Warlord. Each game is played with the Scribes and a second Order of your choice.
- The CopyistNovice
- The WhispererNovice
- The ArchivistFighter
- The Ink MaskFighter
- The CensorVeteran
- The IllegibleVeteran
- The Keeper of the CodexVeteran
- The Grand ScribeWarlord
The rewardThe Herald of the Scribes (ranks hidden for two turns after placing) and the banner The Standard of the Scribes.
The Scribes page · The Herald