Story mode

The Heralds

Eight Orders, eight stronger abilities, to earn chapter after chapter

  • 8Heralds to earn
  • 8Story chapters
  • 56games in all
  • 2Orders without a Herald

Eight Orders have a Herald: a superior version of their ability, earned by finishing their chapter in Story mode. All of them, except the Gilded and the Chimeras. Heralds are played against the Echo, in Classic matches and in challenges between friends, never in Ranked or in tournaments. In the iPhone app, the Shop also offers the Herald of the day every day, and all eight at once.

A Herald doesn't change the numbers: its four cards are those of the Order. It is the ability that grows.

One per chapter

The eight Heralds

In the order of the Story mode chapters, from the first to the last.

Chapter I

The Herald of the Cinders

Pulls up to two lined-up cards instead of one.

It is earned by finishing chapter I of Story mode: six games, from The Ember to The Master of Embers.

The Cinders page · Chapter I

Chapter II

The Herald of the Cursed

A one-in-three chance to gain +2 instead of +1.

It is earned by finishing chapter II of Story mode: eight games, from The Hanged Man to The Cursed King.

The Cursed page · Chapter II

Chapter III

The Herald of the Abyssals

Starts at +2, even alone in play.

It is earned by finishing chapter III of Story mode: six games, from The Drowned Man to The Leviathan.

The Abyssals page · Chapter III

Chapter IV

The Herald of the Plagued

No longer poisons allied cards.

It is earned by finishing chapter IV of Story mode: seven games, from The Cellar Rat to The Great Plagued.

The Plagued page · Chapter IV

Chapter V

The Herald of the Guardians

+1 in attack too, permanently.

It is earned by finishing chapter V of Story mode: six games, from The Gatekeeper to The High Guardian.

The Guardians page · Chapter V

Chapter VI

The Herald of the Archers

Its arrow passes through its allies without stopping.

It is earned by finishing chapter VI of Story mode: nine games, from The Poacher to The Lord of Arrows.

The Archers page · Chapter VI

Chapter VII

The Herald of the Pikes

Pierces up to three cards instead of two.

It is earned by finishing chapter VII of Story mode: six games, from The Pikeman to The Lord of Pikes.

The Pikes page · Chapter VII

Chapter VIII

The Herald of the Scribes

Ranks hidden for two turns after placing.

It is earned by finishing chapter VIII of Story mode: eight games, from The Copyist to The Grand Scribe.

The Scribes page · Chapter VIII

Questions

The Heralds in five questions

What is a Herald?

The superior version of an Order: the same four cards, the same numbers, but a stronger ability. The Herald of the Pikes pierces three cards instead of two, the Herald of the Abyssals starts at +2.

How do I earn a Herald?

By finishing its Order's chapter in Story mode, that is, by beating its Warlord, the last game of the chapter. The Herald is yours for good.

Where can a Herald be played?

Against the Echo, in Classic matches and in challenges between friends. Never in Ranked or in tournaments, where everyone plays the base Orders.

Can I buy a Herald?

Yes, in the iPhone app: every day, the Shop sells one Herald on its own, the Herald of the day, and offers all eight at once. Story mode remains the free path, on the website as on iPhone. On another iPhone, “Restore purchases” brings back those made with the same Apple account.

Why don't the Gilded and the Chimeras have a Herald?

Their ability has no superior version: these two Orders have neither a Story chapter nor a Herald. The other eight each have one.

Ten Orders

One Order, one page

The ability, the four cards, the strategy and the counters of each Order.

Earn your first Herald

Chapter I, the Cinders' chapter, is finished in six games. The Herald awaits you at the end.

Play for free

No account needed, in English, in your browser or on iPhone · The iPhone app