Chapter I
The Herald of the Cinders
Pulls up to two lined-up cards instead of one.
It is earned by finishing chapter I of Story mode: six games, from The Ember to The Master of Embers.
Story mode
Eight Orders, eight stronger abilities, to earn chapter after chapter
Eight Orders have a Herald: a superior version of their ability, earned by finishing their chapter in Story mode. All of them, except the Gilded and the Chimeras. Heralds are played against the Echo, in Classic matches and in challenges between friends, never in Ranked or in tournaments. In the iPhone app, the Shop also offers the Herald of the day every day, and all eight at once.
A Herald doesn't change the numbers: its four cards are those of the Order. It is the ability that grows.
One per chapter
In the order of the Story mode chapters, from the first to the last.
Chapter I
Pulls up to two lined-up cards instead of one.
It is earned by finishing chapter I of Story mode: six games, from The Ember to The Master of Embers.
Chapter II
A one-in-three chance to gain +2 instead of +1.
It is earned by finishing chapter II of Story mode: eight games, from The Hanged Man to The Cursed King.
Chapter III
Starts at +2, even alone in play.
It is earned by finishing chapter III of Story mode: six games, from The Drowned Man to The Leviathan.
Chapter IV
No longer poisons allied cards.
It is earned by finishing chapter IV of Story mode: seven games, from The Cellar Rat to The Great Plagued.
Chapter V
+1 in attack too, permanently.
It is earned by finishing chapter V of Story mode: six games, from The Gatekeeper to The High Guardian.
Chapter VI
Its arrow passes through its allies without stopping.
It is earned by finishing chapter VI of Story mode: nine games, from The Poacher to The Lord of Arrows.
Chapter VII
Pierces up to three cards instead of two.
It is earned by finishing chapter VII of Story mode: six games, from The Pikeman to The Lord of Pikes.
Chapter VIII
Ranks hidden for two turns after placing.
It is earned by finishing chapter VIII of Story mode: eight games, from The Copyist to The Grand Scribe.
Questions
The superior version of an Order: the same four cards, the same numbers, but a stronger ability. The Herald of the Pikes pierces three cards instead of two, the Herald of the Abyssals starts at +2.
By finishing its Order's chapter in Story mode, that is, by beating its Warlord, the last game of the chapter. The Herald is yours for good.
Against the Echo, in Classic matches and in challenges between friends. Never in Ranked or in tournaments, where everyone plays the base Orders.
Yes, in the iPhone app: every day, the Shop sells one Herald on its own, the Herald of the day, and offers all eight at once. Story mode remains the free path, on the website as on iPhone. On another iPhone, “Restore purchases” brings back those made with the same Apple account.
Their ability has no superior version: these two Orders have neither a Story chapter nor a Herald. The other eight each have one.
Chapter I, the Cinders' chapter, is finished in six games. The Herald awaits you at the end.
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